Intel Perceptual Computing Framework – Processing Tutorial

March 07, 2014

Since participating in Intel's Perceptual Computing Developer Challenge last year, I've wanted to post a write up on the experience. This won't be exactly that. What I ended up writing was an introduction to using the Perceptual Computing SDK within Processing, both as a means of reintroducing myself to the framework after not having used it for the last few months, and in order to write a little application that I might actually use. Hopefully this proves useful to anyone who is new to the SDK, new to Processing, or both.

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Intel's Perceptual Computing Challenge

January 27, 2014

Last year, I developed two applications for Intel's Perceptual Computing Challenge, and I'm pleased to announce that both apps won prizes. Grev took home 3rd place in the Productivity category and Center (a gesture-controlled god game, for which I will write a post at a later date) won a Pioneer Award. Thanks very much to Intel for running the challenge and congratulations to all the winners.

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Casual Encounters at Endeavor Arts Gallery

October 17, 2013

Casual Encounters will be on display from October 29-December 28, 2013, as part of the Vogue Exhibition, at Endeavor Arts Gallery in Calgary.

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New work and new old work

October 15, 2013

Quick update on work old and new. I've added a few projects from my time with Globacore, as well as a new piece, which looks at the ways in which our wireless devices lead social lives all their own.

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Pong Prom Demo

April 12, 2010

I will be demoing Pong Prom and giving a quick presentation on some of its technical aspects tomorrow night at the Toronto Wearables Meetup

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